

You also learn Control Flames and Maximilian's Earthen Grasp for more elemental fighting, and Darkness to confuse and hinder your enemies. Wizard 4: Your first ASI makes you a War Caster, giving you advantage on concentration saves, the ability to cast spells while holding weapons, and the ability to cast spells as an attack of opportunity instead of attacking them. Wizard 3: Third level wizards learn second level spells: you learn Aganazzars Scorcher and Warding Wind for more elemental attacks and defense.Ĥ. This level you also get Snare and Catapult, allowing you to trap your enemies and make the most of your surroundings.ģ. You also have a Tactical Wit, adding your intelligence modifier to your initiative roll. This burns through a lot of energy though, so the turn after using this you can only cast cantrips. As a reaction after getting hit or failing a saving throw, you can gain +2 to your AC or +4 to that save. This gives you Arcane Deflection, which lets you channel your magic into a barrier to protect yourself. Wizard 2: You’re a tactician, and the best school to reflect that is War Magic. Grab Gust, Create Bonfire, Absorb Elements, and Earth Tremor for some early elemental attacks, Magic Missile for the obligatory caster balls, Shield and Mage Armor for not dying, and Alarm and Message for tactical spells.Ģ.
Dnd elixir of immortality plus#
As part of your first level you also get Spellcasting using intelligence as your ability and Arcane Recovery, letting you get back a number of spell slots whose level are equal to half your wizard level.Īt this level, you can prepare three spells, but your book has six, plus three cantrips. As a wizard, you have proficiency in Intelligence and Wisdom saves, Insight, and Investigation. Wizard 1: A proper fate magus would probably be a mix between a wizard and sorcerer, but your power comes more from your studies than your bloodline. You’re either an overworked college professor or an overworked child, and neither of those sound that powerful.ġ. After that is Dexterity, followed by Constitution and Strength. Third is Wisdom, because you can’t out-think your opponent if you don’t know they’re there. Next is Charisma, you clean up so well one of your nicknames is literally “Professor Charisma”. Your highest stat is your Intelligence: You’re a college professor and a famous tactician mixed into one body you’re really, really smart. Learning about servants would definitely fall under both of those categories.

Waver is most definitely a Cloistered Scholar, gaining proficiency in History and Arcana. Also, your help can work for two allies, if they’re targeting the same creature.

That’s the range the creature being attacked has to be in, not the creature you’re helping. Tandem Tactician from the new feats unearthed arcana lets you help as a bonus action, and your ability to help attacking creatures increases to a maximum of 15′.
Dnd elixir of immortality free#
This gives you +1 in two stats ( Intelligence and Wisdom), proficiency in one skill (we’re going with Sleight of Hand: you did steal that catalyst after all), and a free feat. Pseudoservants are always a bit odd though, so let’s make them a Variant Human. Waver is definitely human, and we can assume Liang is too. Today we’re building the pseudoservant that combines Waver Velvet with Zhuge Liang, creating a masterful magical maze-maker.Īs always, there’s a spreadsheet for the build, or you can check out the level-by-level breakdown below the cut! Have you ever been playing DnD and thought to yourself, “Combat sucks! Why can’t I just trap my enemies in a hellish mazescape, from which they will never escape”? If you have, that’s a little concerning, and also we’ve got a build you’re going to love.
